Justin Young (00:05.033) Welcome back. We're a week later, and now we are going to review Boober, our first ever one-shot prompt cast. I am opening it on my phone. John has it up here. John Teasdale (00:22.318) So it got one it it it got one O. We got one O is blue. Got the correct correct number of O's. That's a good start. That's very, very important. Justin Young (00:32.37) Well yeah, one is is colored. Justin Young (00:39.59) I I will say it very much has codex design. Like once you've seen enough codex design, you you recognize codex design, it loves just jamming words random places, like above other words to the side of words. It just loves words, man. John Teasdale (00:45.516) Yes. John Teasdale (00:57.826) Yeah, yeah. Well let's see what it found. It found all right, where haunting meets hustling. It snuck that one right on the top. the actual the actual banner title it came up with on its own. Something needs doing, someone unfinished can help. Like that's that's just nonsense. some you like it. Someone Justin Young (01:03.58) Yep. Justin Young (01:19.761) No, are you kidding? That's a bar. That's a bar right there. Something needs doing. Someone unfinished can help. Like they're John Teasdale (01:26.03) Someone unfinished. Justin Young (01:29.285) Yeah, that's like that's that's like almost that's almost like DEI speak, right? Like we're not talking about ghosts, we're talking about someone unfinished, thank you. John Teasdale (01:39.598) yeah. We c we c ghost is a is a an outdated term. We're looking we're looking for unfinished someones. Justin Young (01:45.115) A pejorative. Yeah, exactly. Ghost has its roots in white supremacy. Cause they're white, right? All right, moving on. John Teasdale (01:53.039) Yeah. No sayance required. nearest Vale is point seven miles thin. That is another interesting Justin Young (02:03.876) Okay, well that that doesn't make any sense, but John Teasdale (02:08.462) Point seven miles thin. Justin Young (02:10.428) Point seven thin. So the veil we're piercing the veil between our realities, but John Teasdale (02:13.773) Right. John Teasdale (02:17.198) I mean point seven miles is still quite a lot. I think that's quite a bit for a veil. Like that's that's a big veil. That's not a th Justin Young (02:20.281) What yeah, it does say miles, yeah. That's a long veil. I guess it I guess that's the reason why ghosts just aren't running all over the place all the time, right? John Teasdale (02:31.372) Yeah. Alright, wait, there's sound off. What's this? Sounds on now. What's this gonna do? Alright, summon my ghost. Press then speak. Allow. Justin Young (02:37.273) Okay. John Teasdale (02:48.642) Hi, I I I really need a ghost. I need a ghost like ASAP, the best ghost that you have. John Teasdale (02:59.79) we got a professional match. she spent a lifetime, fell yep, our girl from the lighthouse. This is a like they've they've greatly upscaled this photo from the from the preview. Alright, let's dispatch Eleanor. wow. Well this is actually like super ghosty. Justin Young (03:00.22) Eleanor Graves, you got the OG. Justin Young (03:15.194) From the first version, yeah. John Teasdale (03:26.45) That ghost that ghost movement is super ghosty. wait, I didn't tell her what I wanted her for. Shouldn't she just assume that my keys were missing? Justin Young (03:26.855) Yeah. your ghost has arrived. Justin Young (03:38.647) I mean, well th that's your fault. You summoned a ghost without giving it a a thing, so that's that's on you, in my opinion. User error. John Teasdale (03:45.987) That's totally true. Yeah, user error. Alright, I got the keys. They were underneath my umbrella stand. Alright, we have our tombstone our tombstone rankings. Okay, let's see what else do we have? Justin Young (03:54.447) thank God. rancor in a scale of one Justin Young (04:04.387) Okay, wait, here, hold on, wait, no. Let me try to do it on on on mobile here. So I'm gonna summon my ghost. Press Justin Young (04:21.155) Hey, I need to prepare juice boxes for my daughter's second birthday party and I need some help so I need I need a ghost to do that immediately. Justin Young (04:41.633) Not sure I mean I spoke, not sure how this Alright, how about this? I'm just gonna I'm I'm gonna ex look for I have Silas Bell. John Teasdale (04:55.95) that's nice that it I like that it created additional ghosts. Justin Young (04:57.75) He was Justin Young (05:01.899) Yeah, it was a telegraph repair man from eighteen forty four to eighteen ninety. John Teasdale (05:09.272) How did he die? Justin Young (05:11.703) struck while repairing a storm line. His unfinished business is to deliver his final westbound message. His work style is observant, terse, and he counts in threes. John Teasdale (05:25.176) Counts in threes. So you're gonna you're gonna you're you either you're either gonna get three, six, or nine juice boxes. Justin Young (05:25.574) I am here we go. Justin Young (05:36.652) All right, here we go. Well, I guess we're not able to hear his simulated voice. John Teasdale (05:40.866) I got silenced. Justin Young (05:50.111) Yeah. That explains the yeah, he was here to explain the tapping. John Teasdale (05:55.054) Okay. Justin Young (05:56.106) The tapping has been traced to a cooling radiator pipe. You know, I I don't really like that. I'm gonna I'm gonna give that a John Teasdale (06:01.878) It is not inside the wall. The cooling pipe is touching the blue cabinet. This is not inside the wall. The cooling pipe is touching the blue cabinet. Justin Young (06:12.844) yeah. Well, you know, look, you never really know how people sounded back in the day, so despite the fact that Silas is a proud black man, that's apparently he sounds like that. You know, you never know. John Teasdale (06:18.444) That's John Teasdale (06:24.632) Yeah, yeah, absolutely. Alright, I wanna see, so that was explaining the tapping. I wonder if each each task has a different ghost. Inez Mercado. She notices exits, bottlenecks, and danger before anyone else does. That's like that. Yeah, that's really good. Alright, we can't go back. We're gonna dispatch you. Justin Young (06:43.466) That's a good ghost. John Teasdale (06:58.688) See what's he has Yep. The tread is sound. The left raft has pulled away from the stringer. Justin Young (06:59.199) Are we settling the room? Justin Young (07:08.679) Yeah, wow, it's crazy. Well, you know, they all had that transatlantic accent back then, you know. You have to John Teasdale (07:13.026) That's true, that's true. And you gotta you gotta account for you know, s signal like this the signal gets distorted through through the through such a through such a wide veil. Justin Young (07:25.972) Yeah, well I mean i we we're in a particularly wide veiled moment. you know, we're we're at nearly a mile long veil. John Teasdale (07:34.494) Gideon Vale. This dude's this dude's last name is Gideon Vale. Justin Young (07:36.612) Did you think he knew that, that he would be a preter naturally good at dealing with the separation between the living and the dead when he was alive? John Teasdale (07:45.122) I John Teasdale (07:50.809) Must have been, right? I mean, y I I assume he was I assume I assume he was s surrounded by his ancestors, you know? Justin Young (07:53.329) He must have knew that. That's pretty good. That that's gotta give you a lot of confidence. Justin Young (08:00.443) Yeah, 'cause he's like he's like, well, you know, it doesn't matter. When I die, I'm gonna be awesome. Like, so if I suck in life, like who cares? This is practice. Like, I'm Gideon Vale. Like I'm I I own the thing. I own the night. All right, what is Gideon helping us with? John Teasdale (08:05.537) Yeah. John Teasdale (08:15.596) I own the night. John Teasdale (08:20.366) Gideon is settling the room. Which which works 'cause he was a hotel porter. Justin Young (08:23.697) Settle that room, dude. that's good. All right. He's making his way. I'll t the minutes go faster when they when they come from the veil. John Teasdale (08:33.198) Yeah, I I do appreciate I do appreciate that that little US. They do overdeliver. They they definitely give you they they definitely overperform, outperform what they do. Close the vent, closing that vent. Good job, Gideon. Alright, it's definitely like definitely Codex has this tendency to make like PowerPoint slides. Justin Young (08:40.349) They they overdeliver. That's true. Justin Young (09:02.576) Yeah. John Teasdale (09:05.12) It does work. There are things, there are definitely things. What if if we if we were going to do another revision on this, what what what do you think we missed? What do you think we missed when we because like you know this doesn't this is this doesn't quite achieve the vision. So so what do we miss? Justin Young (09:14.512) Yeah. Justin Young (09:24.655) So so with with the idea being that we are giving it a very silly task, right? This was a joke that we have been joking about for over a decade, I think, at this point. if we were to make a joke site, we would have to give it the things that it would need. Tell it that it needed the things to fill the joke site. So It would have we would have had to tell it make a hundred ghosts, like make a hundred backstories, make make all the different voice modules, find each thing for that, and then maybe have some kind of more active user experience. So like the the John Teasdale (09:57.647) Yeah. Justin Young (10:19.834) the the process of the haunting and then the ending of the haunting kind of feels satisfactory. But that would be not us doing a silly thing. That would be us very seriously planning a silly joke website, which I think we can do. But it is good to know that the the the the line of how much John Teasdale (10:40.419) Yeah. Justin Young (10:46.127) Codex wanted to do here, that it wasn't like, these boys are having a laugh. Let me go buy all the whoopee cushions. We still needed to tell it to go buy all the whoopee cushions. John Teasdale (10:55.776) Yeah, yeah, yeah. I I wonder if because like Codex doesn't Codex doesn't have a sense of humor. So we are obviously doing like this funny jokey thing and then it takes it really seriously and and puts like local interactive fiction up in the sound just just so people know. Just so people know that this ghost summoning site isn't real. Justin Young (11:07.513) Yeah. Yes. Justin Young (11:17.252) my god. Justin Young (11:20.911) So I was at DEF CON. We were at the end of DEF CON. I'm hanging with the Hack Five gang. And for whatever reason, they had not been hip to the fact that you can just codex joke sites, that joke sites are fun to do. And so I was just on the codex on the mobile app, just vibe coding them like, like, dude, you guys could do anything. We were talking about data centers. And they're like, like, bro, you can just find water. You can find water on like you can find hidden lakes. Watch this. And then I just like as a joke, I'm like, bro, bro, just create a site that finds hidden lakes, bro. Like no one needs to worry about water anymore, bro. and so I literally I went through and everybody's laughing. I'm killing. This is a hilarious moment for me, but like I John Teasdale (12:05.249) It was Justin Young (12:19.633) I'm like saying, all right, use Google Maps to find coordinates for sources of water that are rumored or known, but not listed on maps. so it did have a goal, right? And so it was like, I want one button that says find hidden water, and then it would go to a location on a map. And it built the site. and it did take me. To a spot on the map in Antarctica that you cannot go back to. As soon as you scroll out from where it is, you can't scroll back to it. So I think we might have found a hidden lake, but that's a story for another day. But it also was labeled with Yeah, it is also labeled with like this isn't real, this is for entertainment purposes only. Then I got mad at that and I asked it to find Jimmy Hoffa. John Teasdale (13:07.662) Ghost Lake. Justin Young (13:17.594) And then it also was like, this is a joke, we can't really find Jimmy Hoffa. So there's there there is definitely a resistance to doing the bit, largely I think because they don't want to they wanna make it harder for, you know, the the Russian and Chinese misinformation agents, which they found and announced this week that there was a bunch of Russian misinformation agents that were using Chat GPT. I think they wanna make that harder for them. And unfortunately that got in the way of me trying to find Jimmy Hoffa. By the way, he was in Cuba with Tupac. John Teasdale (13:46.69) Yeah. I feel I feel like really Justin Young (13:51.817) Yeah. I also told it that, but I also I said use hidden mats. Again, I'm crushing at the Hoffbrow house in Vegas. John Teasdale (13:57.421) No wonder no wonder no wonder they didn't show up in boober. Justin Young (14:02.588) I know, yeah, I used all the ghosts. but but that is that is something to understand. If you're trying to do silly stuff in codecs and you want it to still be feature full or have enough features to punch the joke, you do need to actually still understand how the joke works and what you want it to do, because it will not fill that in from a comedic sense. John Teasdale (14:04.662) Yeah. John Teasdale (14:30.22) Yes, absolutely. Justin Young (14:33.0) All right, boober, on a scale from zero to one shot, what do we rate it? John Teasdale (14:38.446) I think I think this is a like point two shot. I think this is I think this is a I think this is a pretty low this is this is a pretty low agency low agency bet. Justin Young (14:44.928) Point two. I think it's a point two shot. Justin Young (14:53.076) I was tempted to give it a point seven miles, but I will agree with you that it is a point two shot on our scale of zero to one, our binary scale. John Teasdale (15:04.96) Yes, our binary scale of or is this a zero shot or is it a one shot? So I think we say this w this one was not a shot. The codex codex threw away its shot on this one. Justin Young (15:18.367) All right, that's the end of episode one. Justin Young (15:26.333) Alright. John, are we ready? Here we go. Clear clear the decks. Get boober out of here. We are starting now. John, what are we doing? John Teasdale (15:29.121) I'm ready. John Teasdale (15:43.054) Welcome to episode two of the OneShot Promptcast, where today Justin and I are going to be one-shotting a board game. Justin Young (15:57.896) To give people context, John and I have made two card games in the past. they were both funded on Kickstarter. we immediately John Teasdale (16:08.654) Three three c three card games. We didn't fund three, but we made three. Justin Young (16:11.823) well, we didn't fund yeah. We've yeah, we've won yeah, we've made many card games. We have we have we have funded two card games. We immediately went six figures into debt on the biggest one, but we made our way out. We are proven card game entrepreneurs, but we have not made a game in a very, very long time because it's annoying to make a game and John Teasdale (16:38.208) Yeah. Justin Young (16:39.599) It's very, very hard and we are hoping this is a legit one shot. Before we were just boobering our way through to kind of get a sense of what the show is gonna be. This is a real one because this is an idea we've had for a game for a very long time. We false started on this game probably like three or four times. John Teasdale (16:57.26) Yep. Yep. Definitely three or four times. Alright, the game is called Trashmasters. And the idea is we are competing junkyard warlords, building machines and fighting each other with them. So the the general flow as we thought of it before, is it's a sort of a combination of go fish Justin Young (16:59.227) What is the game, John? Justin Young (17:15.867) Yes. John Teasdale (17:27.18) with a a giant junkyard, a giant pile of cards in the middle that you'd pull from, and then you use the pieces that you get from that to construct some sort of attack-defendi puzzle that you use to to to fight with your opponent. Justin Young (17:44.08) Yeah. Justin Young (17:49.157) So it's a multiplayer card battler. It is a deck builder, right? Essentially. with the the visual idea, the fun idea. This is always where John and I worked very well as two halves of the brain, because John is very good at thinking of the mechanics of how the game actually works, and I'm like thinking about how it can most feel like gigantic robots hitting each other. John Teasdale (17:57.74) Yeah. Justin Young (18:17.891) but but that's that's what we want you to visualize is that you are building a you know kind of like a redneck version of Voltron with all these different kind of crazy hunk of junk parts that eventually kind of turns into a a big a bandai brawl. John Teasdale (18:41.376) Yeah, exactly. So it's a deck builder where everyone is drawing from the same like messed up deck in the middle. and then you you you get pieces and then you can click pieces together. the gener I think the general the general idea is everyone starts with a sort of a chassis card. Justin Young (18:50.2) Yeah. John Teasdale (19:04.556) which is which is like a card with different connections on it and you can choose that in the beginning. So like like you s you start with the base and then that base will have a certain number of different types of connections. And then as you draw your card, if you have an open connection slot, you can add that thing to it. And then if that thing is connected to your chassis, then then you can use its action. Justin Young (19:04.985) Okay. Justin Young (19:19.864) Yeah. Justin Young (19:35.479) Why did this not work so many times? What what what what were we hitting our head against? John Teasdale (19:41.563) I think the main the main trouble that we ran into was was just making the like just kind of developing out all of the different sort of connectors. Most of the games that we've made in the past are Verbal, like they're they're word-based, they are they are about grammar, they are about language, and that is very, very easy to prototype on in a spreadsheet, which is what we were doing. Whereas this game kind of has a visual puzzle element to it, where you're constructing a you are constructing sort of like a Tetris style, like this card fits onto this card, but not onto this card, and that just made it hard. Justin Young (20:25.142) Yeah. John Teasdale (20:29.808) harder to prototype in a pre AI world. Justin Young (20:33.954) There is a little bit of kind of Legos that that that went into it. But you're right, it it's it would have had to have been a kind of full time labor for both of us to put that together. Like 'cause it w it w yeah. John Teasdale (20:50.434) To even to even just get and I feel like it would be it it would have been a full a full time labor for me because I'm the one who has to figure out the puzzles and you're the one who makes sure that it's fun. Justin Young (21:01.959) No, but I think but that's that's why it had to be both of us, because it's like there has to be a fun it's like, no, that should be a radiator and st like that should be a a banana split stand or something like that. Like there had to be this like the fun thing about it isn't that you're connecting pieces, right? It's not just like gray block, I put four reds on, I win, right? It has to be here's an old s Honda Civic and I'm putting John Teasdale (21:24.343) Yeah. Justin Young (21:30.928) seven different barber poles or whatever, yeah. John Teasdale (21:34.38) Like what would be what would be a fun piece of trash to like whack somebody with? Like an old an old popcorn cart from a carnival. Justin Young (21:38.74) Exactly. Justin Young (21:44.394) Because that's what I always kind of felt like the the visual that sells the game that separates it from other games is that you can put a two gigantic trash mecha godzillas on the cover and you would immediately be like, what's that game? Like that's a cool vi that's a cool idea that there are these hillbillies in Appalachia. that are building insane monsters that are fighting each other in a trash yard. Like that's that's that's a fun, sticky kind of concept. But we never really got yeah. Well let me ask you this before we go further, do we have any old notes on this? Like is that something that we can throw into the in in into the hopper here? John Teasdale (22:20.718) All right, well let's start let's start from there then. I am going to John Teasdale (22:34.804) let me see. I will check my Google Drive, which is the I do have a I do have a spreadsheet of of different I do have a spreadsheet of different old cards. I wanna Justin Young (22:43.442) The end all be all. John Teasdale (23:01.226) Yeah, there's a prototype. I don't think I have any I don't think I have any descriptive notes. Justin Young (23:08.806) Okay, well here, let's just toss that in. I mean, I think that's that's the cool thing about these tools, right? Is that like more information is more. John Teasdale (23:17.08) That's true. Alright, I am downloading the I'm downloading a CSV of sort of the original prototype. And I'll p toss that into the I'll toss that into the the artifact folder. So, codex. You have an original CSV of some different types of pieces that we were thinking about putting together. But let's start, let's start top level with like the theme that we're going for. So I want you to generate an image of Two junkyard warlords having built giant contraptions out of wacky things that people would throw away. Justin, do you have any examples? Justin Young (24:08.017) Yeah, tractors, cars, a forklift, old radiators, air conditioning units, brooms, golf carts, John Teasdale (24:28.706) I w I wanna see some fire. I wanna see something something launching fire. Like like Justin Young (24:34.662) Yeah, yeah. but but very much make them look like things. Like like in in the way that transformers look like another thing when they turn into their transformer state. John Teasdale (24:48.876) Right, it's like a giant sort of like machine made of these parts. and they're they're they're attacking each other. Justin Young (24:56.634) Justin Young (25:00.059) Yes. John Teasdale (25:01.878) Alright, so generate an image of that. Alright, this will be this will be kind of the start. the start as we go through the theme. And then Justin Young (25:12.133) What do you find for for for prompts like that when when you're just kind of using Image Gen for a general idea? Like I've I've gotten messier as I've I've used it more. Like I am more I'm way more word vomity than I used to be. I used to be very particular to the point of maybe even refining a prompt before I I enter it for Image Gen. And now I just barf words. John Teasdale (25:37.647) Honestly, I think I I used to be the same, and now it just does better. I feel like it does better if you if you give it give it more, even if you contradict yourself, even if you you know start talking and then change your mind, I feel like it does do better overall. The the new voice, the dictation modes are are fantastic. for the Justin Young (25:52.816) Yeah. Justin Young (26:03.114) I yeah, I I cannot speak highly enough about the dictation mode. Like I've used it a lot. I'll go on these walks on Friday and I'm like on South Lamar, one of the busiest streets in Austin, and it's loud as hell, and I'll just be dictating to it and like narry a syllable missed. It's like the only thing that's not exact are specific spellings of words, but it gets the word right. It's just like it doesn't realize that Kava has a C and not a K. John Teasdale (26:31.646) Alright, look at that. What do we think of this? Justin Young (26:33.603) That's great. Awesome. Awesome. if anything, the only thing I'd add is is I like the idea of our our hillbilly warlords somewhere in the picture that are yelling yelling about them. John Teasdale (26:37.344) Yeah. Yeah. John Teasdale (26:52.908) These guys up top aren't or so it's it's less like they're riding it and more like it's Pokemon. Justin Young (26:59.233) Yeah, exactly. Like maybe they're in the foreground. John Teasdale (27:02.412) Alright, change it up so that our hillbilly warlords who are fighting, it's it's less it's less Gundam, it's less Gundam wing and more more Pokemon. So it's like you see these you see these machines fighting each other and they're being cheered on. Justin Young (27:12.076) Yeah, more Pokemon. Justin Young (27:23.06) also make one on four legs and one on two legs. 'Cause I do like the idea that there can be different modes where you're getting different things. John Teasdale (27:31.099) yeah. Or or ones like a spider. Like like a a full on yeah, yeah, they're like Justin Young (27:34.572) Yeah, yeah, yeah. Yeah, don't don't make both of them bipeds. One of them shouldn't be a biped. John Teasdale (27:43.735) Alright, that's great. and now let's let's start thinking about the kind of shape of things here. so the way that I was thinking about it is there'd just be a bunch of different sized playing cards. So there there is a little bit of gamification because if everything's face down, if the back of the card kind of looks like trash, right? So it's all mixed together and it's like kind of hard to tell the cards apart because as they're they're in a trash heap in the middle, like all the cards kind of like are overlapping. Justin Young (28:10.071) Yeah. John Teasdale (28:24.32) And then there's different size cards that will have different sized costs. So you have a decision to make even when you're drawing a random card. Like a bigger card will be more powerful, but might be harder to connect everything. in it might be harder to activate, you know. So you can pull a piece. Justin Young (28:47.988) Okay, argument it convince me why that doesn't invalidate putting them all in a pile. Because if you if you can visually tell different cost cards away, they might as well be in their own piles that you are picking from and then you can just rifle through and pick the one randomly that you want. If they're all in the same pile, they need to look the same, so it's a totally random draw. John Teasdale (29:13.414) Well it is a so it is a totally random draw, but at least at least you get this sort of sense that you're like, like they could just be in separate piles, you know. Justin Young (29:24.319) That's yeah, that's that's my point, is if they're different sized cards, they might as well be in separate piles. John Teasdale (29:29.999) but if they're all mixed together, so how it works? Justin Young (29:32.807) Unless you're drawing them blind. If you're c if you're closing your eyes and and grabbing them, like that's a different story. But if we are John Teasdale (29:39.907) Well what what what I think is you you reach in and and the first card that you touch is like you have to like pull it out. You know, 'cause 'cause I do want I do think that there should be a you know, there's there should be some kind of like in the beginning of the game you wanna draw like the smaller ones. Like you don't want to risk getting the bigger ones because you might not be able to use it. I think if you're drawing from a game design, like we want to reduce it's like if you take a risk on a high value card, like that's a risk. We shouldn't sabotage someone in the beginning with a totally unusable card. if it's all just random. Justin Young (30:21.47) Yeah, but that's a card balance question, right? 'Cause you you would you theoretically if you drew a super powerful but high cost card, then the rest of your turn or the rest of your game rather, you are now specifically drawing. You know exactly what you need to do. You need the things that support that thing. Where if you draw a low cost one, now you're like, Okay, well I hope that I can eventually draw a high powered one. I don't know. I I actually don't John Teasdale (30:43.982) Please. Justin Young (30:51.027) think that it necessarily needs to be Yeah. John Teasdale (30:53.026) Well I think that's what what what makes what I think makes a game interesting is every decision is kind of every decision is meaningful. So even if there are only two different sizes of cards, I think you mix them all in a pile just for l like that can just be part of a theme. You know, you mix Justin Young (31:11.431) Well, hold on, hold up. Before before we get caught up on this, how many turns should a game last? How many turns ideally should a Trashmaster game last? Because if we work back from there, then I'm more invested in some of these design questions. John Teasdale (31:27.726) I think I think this game I think one round should last maybe like ten minutes. Ten minutes back and forth. Justin Young (31:38.682) Okay, well how many turns how many turns before you fight, I guess is my question. John Teasdale (31:44.173) I think I mean hopefully you fight hopefully you can do something on turn you know one or two. Like I want this to b like this should feel like Mario Kart. This shouldn't feel like you know like like too onerous. You know, you shouldn't be thinking too much. Justin Young (32:05.039) I don't know. I kind of feel like for this for a game like this where there's multiple different ways that you can build things, like it's better if you take a little time and then Well I guess here's the other question. Can you see the other person's trash monster? John Teasdale (32:24.802) As they're building it, yeah. So so you can have your car. Justin Young (32:27.163) Ooh, I don't know. Now now I'm thinking maybe we maybe you don't. Maybe you don't see it and so it's like the moment that you fight is the first time that you are laying eyes on what your opponent is building. John Teasdale (32:41.48) interesting. So you building in secret. So there's the build phase and then the fight phase. Interesting. Is there any way so is there any way? Justin Young (32:44.751) Yeah. Yes. And then the fight phase. Justin Young (32:53.188) But because now I mean this is my this is the emotional brain. It's like you want, I'm building a good one. I'm building a good one. man. Or like I'm building a this sucks, man. All my draws blow. Like this is awful. And then there's the like you're hoping in your brain, you're like, I hope theirs sucks too. Or like mine's awesome. I'm gonna beat the hell out of them. And then the reveal immediately takes you on a journey. Where now it's like, okay, there's some mechanic that we're gonna introduce that is the fight that now is going to be the bridging of the gap. John Teasdale (33:30.718) Okay, alright, great. So I think what we need now is Yeah. I think what we need now is we need we need to visualize what that reveal would look like. So Justin Young (33:35.216) Thirteen minutes to go. John Teasdale (33:45.295) Render an image of a playing card game where two people have just built junkyard monsters by connecting different size cards to each other. Now the cards have different connection points that would have to match up, kind of like how dominoes click together. You know, when you're when you're doing dominoes, it's like this side connects to this side, this side connects to this side. So you're building kind of a junkyard monster out of different. sized custom printed cards and we want to see what that looks like. It should look like a immediately recognizable, fun, impressive machine. All right. I think this is I think this is gonna be like the night. Justin Young (34:34.58) I like that. So if they are of different sizes, then you have a sense of what your opponent is building, but you don't know what they're building, and then the reveal phase is just turning all of them over. John Teasdale (34:48.834) I think I think if if if you're building it, you're building it behind a screen, you know? If you're playing your cards face down, then you're not gonna remember what's there. Justin Young (35:00.3) I think I you can always pick it up and look at it. You can look at it. John Teasdale (35:03.308) I think I don't know, I I don't like that like from a game. Like if you have f how how big how big are these things gonna be? Is it is it seven cards? Is it ten cards? Twenty cards? Justin Young (35:15.675) I think anywhere between anywhere between seven and ten cards is where I would start. That's where that's what it from the conceptual phase feels like a satisfying monster that you're building. Now it has a sufficient complexity. John Teasdale (35:17.42) Like if I'm like, ooh, where's this? John Teasdale (35:32.534) Yeah. I I agree with that. And I think I think the fun of building is gonna be looking it's like similar to similar to like bananograms. Where you're looking at where you're looking at Justin Young (35:46.71) Yeah, but if you if you draw ten cards, you might not want to use all of So I don't know how complicated it's really gonna be. And like once you put it there, you're putting it there. Like I I I don't know I don't know what the strategic like you're you're all right here. Let me see what this looks like. John Teasdale (35:51.757) No that John Teasdale (36:11.82) Alright, well the this obviously it's a mock-up. so we need to we need to redo this in a way that each card is more each each card is more generally reusable. Like this is this is creating a pre-written, a pre-constructed image. Justin Young (36:14.69) Yeah, it's it's a mock up. It's a mock up. Justin Young (36:30.996) Yeah. Justin Young (36:36.55) Yeah, i it is a a monster that it is cutting into pieces as opposed to a bunch of random crap that's going getting glued together. John Teasdale (36:45.398) Right, right, right. Like we need we need a bunch of we need a bunch of reusable pieces that then combine in different ways to create a monster. John Teasdale (37:01.23) Let's get that going. Yikes. this is this is a tough one. Justin Young (37:01.608) Nine minutes, less than nine minutes. Justin Young (37:07.986) I know. Well, 'cause we're actually trying to develop this game. Okay, so let's just let's like for for for the sake of argument, we can come back to it later, but I'm just saying the quickest way that we can do this is you are drawing cards. I'm gonna I'm gonna agree with you, they're different shapes, right? But this is this is a good middle ground where you are placing them face down so they are still to the other person. You can see generally what your person. John Teasdale (37:33.452) I don't I don't wanna do it face down. I don't like Justin Young (37:36.259) my God. We gotta settle on something, John. We have less than nine minutes. John Teasdale (37:39.83) I think I think you're building it behind a barrier. I think I think faith I think Justin Young (37:43.658) So we have a multifaceted barrier? That's not exactly a party game. John Teasdale (37:49.166) Well building it face down's not a party game either. Like I'm Justin Young (37:53.022) Yes it is 'cause it has a fun flip phase. John Teasdale (37:57.999) Look, it the the fun of building this machine is gonna be looking at what's here what's down here on the table, how can I pull it apart? Like sometimes you're gonna have to pull it apart. As you get a new card, you're like, this can go somewhere in here, and then you pull the whole thing apart and then start rebuilding it again. Like it's banana grain. You don't think that's the fun part. Justin Young (37:59.636) John. Justin Young (38:18.075) I don't think that's the fun part. I think that that's no, the fun part is building a cool thing and then flipping it over and saying, I got you. Yours sucks. Mine's awesome. That's the fun part. John Teasdale (38:31.854) jeez. Alright. Justin Young (38:38.246) Ask are here, ask Codex. Literally, give this problem. We're we're at an impasse. Normally this is what would normally take days for John and I to argue about something like this. Now just ask Codex to make a call because we got less than six minutes. John Teasdale (38:50.862) Alright, codex, make a call about this. we are trying to decide if it is more fun to put this puzzle together face down. So you're constructing your robot face down and then slowly flipping it over to reveal it individually. Or if it's more fun to construct your puzzle face up so you can switch the pieces around and then put it behind some kind of visual shield so that the other person can't see what you're doing and then you just Justin Young (39:21.544) Wait, hold hold on. Make it clear, the player knows what they're putting. They're not putting things down blind. They're just like when they put down, they are they are hidden to the rest of the players. John Teasdale (39:36.382) yes, exactly. The player knows what they're putting down when they put it down, but then but the player you know might forget what's there. versus a s a single reveal from behind a from behind some kind of barrier. Alright. Let's see, let's see what it says. The final arbiter. Alright, this is the new this is the new the new mock-up. That's better. It is definitely more reusable. how how does one in in this sort of world, how does one monster beat the other? Justin Young (40:08.006) Yeah. Justin Young (40:18.012) well th we need to make a mechanic for that. We need to actually have a fight mechanic as well. John Teasdale (40:26.254) build a build face up behind a visual shield, reveal the entire monster at once. Shield gives you better creative decision making, fewer placement mistakes, a much bigger, funnier, dramatic reveal, and a satisfying moment where both players reveal their shields simultaneously. Justin Young (40:40.709) All right. Justin Young (40:44.646) Codex obviously hasn't tried to manufacture things in China, but go ahead. We're fine, whatever. John Teasdale (40:49.966) Thank you very much. Thank you very much, Codex. Justin Young (40:54.416) Yeah. it's a un un all right. I don't want to say things that'll get me in trouble. But the your your personal sim similarities with codex, but John Teasdale (41:00.94) Ha ha ha ha ha. John Teasdale (41:07.759) we do we do have a natural affinity for one another. Justin Young (41:11.276) Yeah, no, yeah. both of you. Both of you. Natural affinity for trains and Tylenol. John Teasdale (41:18.124) Alright, so for the combat mechanic, I feel like whoever has the highest, so each each part is gonna have a a cost to it. so each part is gonna have some sort of score. whoever's monster has the lower Justin Young (41:32.014) Yes. John Teasdale (41:40.127) score goes first. And basically just one after the other, each piece will have some kind of action that you can take. And some of those actions will be like destroying other pieces off of the other robot. and so basically I would say my robot swings its forklift at your at your whatever and then you roll a dice. And if it does a certain Justin Young (42:03.812) Yeah. Okay, die. That that was really all I was asking was or I wanted to know is was it is is this a die thing or is this a you know resource sacrifice like I'm going to use two things and you can decide whether or not you want to counter John Teasdale (42:19.968) I think it dice. I think a dice makes sense for us. Alright, you roll a dice if it is above a certain thing, and by certain thing I mean I don't know. Like how does it tar so how does it target? Do you do you target a piece of the robot or is it targeted randomly? Justin Young (42:21.646) Yeah, I would agree. Yeah. Justin Young (42:42.506) Let's have it be Your What if the attacker attacks and then the victim takes damage and then maybe the victim decides how to take the damage? Like so there's a strategic decision as to what drops off. So you can basically preserve you can preserve your best shot. You can be sacrificing things, John Teasdale (43:18.594) like I like actually so each piece will have a a like power it will have a weight score which contributes to the total weight of the robot it will have a power score which is how much damage it does and then it will have some kind of like accuracy too. So if if it's like if it's like a high power and low accuracy then you have no idea where it's gonna hit. Justin Young (43:26.392) Yeah. John Teasdale (43:44.524) But if it's a high accuracy, then you can pick the it's like you can pick the the piece that you're aiming at. Justin Young (43:44.78) Yeah. Justin Young (43:52.852) Okay. We are definitely adding a lot of variables, but I'm into it. Okay, we have less than two minutes. Less than two minutes, John. John Teasdale (43:57.101) Alright, so so that's just so it doesn't have to be a number, it can just be just all right, so what we need what what we need first, we need a list of all of the different types of cards. We need for each for each for each card there can be, let's say we need a hundred. We need the size of the card that it's going to be printed on. So first go out and find like small, medium, or big. Second, we need, let's say there are three different connection point like colors. We don't want to overcomplicate it. So what is the connection color that is on it and on what side? So there can be one on the top, the bottom, the left, or the right. It can either have all of them or Three of them or two of them or one of them, make sure that that's in the spreadsheet. it can have the each card has to have the weight number on it. it has to have the the power, which is the number you have to roll, the number you have to roll in order for it to knock a piece off the other robot. And then it also has whether you can target a specific piece or if the targeted piece is random. Justin Young (45:28.967) okay, and make all of the art style a very strong anime inspired but very samurai and regal iconography of the American South and Appalachia. So everything should look almost nineteen fifties, weathered, rusted, like of a bygone golden nineteen fifties age, and from a world where it is It is. We're gonna clash like as if rednecks were samuraies. That's that's the idea that we are that we are going for. And that's it. John Teasdale (46:06.988) Perfect. Justin Young (46:09.395) Do it. We'll see ya. We'll see what happens. John Teasdale (46:10.346) Alright. See ya. See ya next time.